Battling through terrible gameplay and frustrating technical problems will actually reward the player with a satisfying story. The strength of The Sinking City is surely its writing and plot. Instead of feeling excited to make Charles stronger, I mostly spent the game frustrated that I didn’t have more inspiring skills to look forward to. They just added to the overall frustration. The skills are, for the most part, bland and uninspired and completely uninteresting. Over three different paths, the player has quite a few options on how they’d like to make their version of Charles stronger, but I didn’t think any of them particularly stood out or intrigued me. I would even see enemies walk into the water, killing themselves and offering me the slightest bit of reprieve.įinding evidence and killing enemies will reward the player with experience points that can be spent on Charles’ skill tree. Also, thanks to some incessantly dumb A.I., getting by enemies never proved too challenging as it is usually a viable option to run past anything you encounter. Landing a shot isn’t satisfying, as enemies barely react unless they’ve been defeated. There’s also a complete lack of impact in the gun-play itself. Your cross-hair either moves too slow, or too fast, making accurate shooting tremendously tricky. ![]() The problem is that the shooting mechanics are stiff, yet overly sensitive. It makes you feel like every shot truly counts. Ammo is extremely scarce, which I do think works for a game like this. ![]() When you aren’t trying to piece together clues to figure out your next step, you’ll be engaging in some of the worst combat mechanics I’ve personally ever experienced.
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